Comments on: How-Now-Wow Matrix https://gamestorming.com/how-now-wow-matrix/?utm_source=rss&utm_medium=rss&utm_campaign=how-now-wow-matrix A toolkit for innovators, rule-breakers and changemakers Tue, 02 Jun 2015 16:51:35 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: Recently read an appreciated : Medspel https://gamestorming.com/how-now-wow-matrix/#comment-285 Mon, 30 May 2011 04:29:59 +0000 https://gamestorming.com/?p=427#comment-285 […] Gamestorming » Blog Archive » How-Now-Wow Matrix (www.gamestorming.com) […]

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By: Andi Roberts https://gamestorming.com/how-now-wow-matrix/#comment-284 Tue, 29 Mar 2011 08:20:36 +0000 https://gamestorming.com/?p=427#comment-284 Great 2 x 2 process.
I would also swop the axis.
Keen to know a name for the blank box that ends in w 🙂

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By: RG https://gamestorming.com/how-now-wow-matrix/#comment-283 Thu, 27 Jan 2011 05:28:57 +0000 https://gamestorming.com/?p=427#comment-283 What a simple technique that is simply great! Thanks for sharing. I, too, would go with the axis flipping suggested by @martien

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By: Deepika https://gamestorming.com/how-now-wow-matrix/#comment-282 Mon, 10 Jan 2011 01:43:54 +0000 https://gamestorming.com/?p=427#comment-282 Nitya,
Thanks for the great idea! This would be interesting to experiment with in our next brainstorming session.
-Deepika.

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By: Christine Martell https://gamestorming.com/how-now-wow-matrix/#comment-281 Sat, 08 Jan 2011 16:32:29 +0000 https://gamestorming.com/?p=427#comment-281 Nitya,
Great idea for keeping groups from developing least common denominator solutions. It can be frustrating to watch a group have dynamic creative ideas only to wash them all out in the convergence phase!

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By: Nitya Wakhlu https://gamestorming.com/how-now-wow-matrix/#comment-280 Fri, 07 Jan 2011 18:16:37 +0000 https://gamestorming.com/?p=427#comment-280 Yes, I can see how it would psychologically help to flipping the Y axis. Thanks so much for your feedback Martien.

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By: Martien van Steenbergen https://gamestorming.com/how-now-wow-matrix/#comment-279 Thu, 06 Jan 2011 07:53:40 +0000 https://gamestorming.com/?p=427#comment-279 Great post! I really love the how-now-wow.

From I psychological point of view, I prefer to flip the y-axis so that ease of implementation is in the upper half of the diagram.

This way, the WOW! is in the upper-right corner of the matrix and is on the way up when you start at the origin (0, 0).

See http://pareltaal.nl/How_now_wow for an example.

(Parts of the) stuff in the HOW quadrant can often be developed into the WOW!

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