Comments on: What is a knowledge game? https://gamestorming.com/what-is-a-knowledge-game/?utm_source=rss&utm_medium=rss&utm_campaign=what-is-a-knowledge-game A toolkit for innovators, rule-breakers and changemakers Tue, 02 Jun 2015 16:53:06 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: Rino https://gamestorming.com/what-is-a-knowledge-game/#comment-118 Wed, 16 Dec 2009 14:02:06 +0000 https://gamestorming.com/?p=88#comment-118 Dave,
I am glad I found out about your activities, your ideas, your book.
I am working with games in companies. Recently we played for some hours on a seemap I developed from inputs of the company.
My two cents: to play an open game it needs:
-players
– a metaphorical world
– roles which the players accept to play in this world
-a place (a space, and a playground including artfacts)
-time (when to start, when to end)
– a scenario in terms of the world
– a goal, task, purpose.
– a host

I am also thinking of writing a book. The games I am mapping, inventing, developing with the clients I would not call Knowlegdge Games, but Experience Games.
Rino

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By: friday digest / what consumes me, bud caddell https://gamestorming.com/what-is-a-knowledge-game/#comment-117 Fri, 04 Dec 2009 13:35:28 +0000 https://gamestorming.com/?p=88#comment-117 […] What is a knowledge game? – The difference between play and games is critical – I’ve always loved the idea of the ‘game space,’ a circle in which the regular rules of life are cast off and the game rules take over. […]

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By: Larry Irons https://gamestorming.com/what-is-a-knowledge-game/#comment-116 Fri, 04 Dec 2009 02:10:53 +0000 https://gamestorming.com/?p=88#comment-116 The most interesting interpretation of Brain Ball, at least to me, was not the fact that competition is turned upside down, though that is interesting in its own right. Rather, I found it fascinating when I also recognized that collaboration between two people to keep the ball in the center of the table would likely achieve the same result as if both people were equally capable at competing within that game.

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By: Dave Gray https://gamestorming.com/what-is-a-knowledge-game/#comment-115 Thu, 03 Dec 2009 18:34:11 +0000 https://gamestorming.com/?p=88#comment-115 In reply to Austin Kleon.

You mentioned this in your visual thinking for writers seminar but I hadn’t had a chance to look it up. Thanks for the link! At first glance it looks like a wonderful and thoughtful essay. I will give it a read.

Thanks for stopping by, Austin!

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By: Austin Kleon https://gamestorming.com/what-is-a-knowledge-game/#comment-114 Thu, 03 Dec 2009 18:21:39 +0000 https://gamestorming.com/?p=88#comment-114 Dave,

Have I ever sent you this article by the cartoonist Dylan Horrocks, “The Perfect Planet: Comics, Games, and Worldbuilding”?

http://www.hicksville.co.nz/PerfectPlanet.htm

I read it in undergrad and ever since I’ve been obsessed with worldbuilding as a way of approaching art.

Your sketch shows the steps of the creation of a piece of art: the artist imagines the world, he creates the world, then the viewer or reader enters the world, explores the world, and leaves the world.

Good stuff.

– Austin

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By: Dave Gray https://gamestorming.com/what-is-a-knowledge-game/#comment-113 Thu, 03 Dec 2009 17:56:59 +0000 https://gamestorming.com/?p=88#comment-113 Great points James, especially the observation that we already play games in our work interactions, many of them unhealthy ones.

Maybe in the book we can explore this idea of the games people play in meetings today and how more explicit game mechanics can improve people’s enjoyment of, and productivity in, meetings.

Host mode noted, I like that.

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By: James Macanufo https://gamestorming.com/what-is-a-knowledge-game/#comment-112 Thu, 03 Dec 2009 17:51:20 +0000 https://gamestorming.com/?p=88#comment-112 Although not an attribute of the games themselves, you also need people to make them work. I see two roles: participants and a host.

A good game has participants who are willing to engage and not wander out of bounds, cheat, or generally bring down everyone else- they’re good sports. Games are voluntary activities; you can’t coerce play.

The host is a role that can be formal or informal; this is a person who knows the game and assumes any needed organizing or governing activity. They teach newbies how to play (usually without consulting instructions); they show up as the banker, the dealer, the DM, the facilitator. They’re the ones who get the games out of the closet and set them in motion.

The host role is critical in making knowledge games work in a business environment, where turning skeptics into willing participants is no easy task. Of course, we could just continue to play the defacto games of today, which often include favorites such as “jockey for position” “chime in to demonstrate value” and “last word.”

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By: Larry Irons https://gamestorming.com/what-is-a-knowledge-game/#comment-111 Thu, 03 Dec 2009 16:00:21 +0000 https://gamestorming.com/?p=88#comment-111 Hi Dave,

I threw in the Wittgenstein reference just to let you know I’ve been paying attention 😉

You noted,

“I do think all games have goals but I am not sure that necessarily means that all games can be won or lost. Especially in the category we are calling knowledge games, the game ends when the players can agree they have achieved some meaningful objective.”

I see the point relating to win/loss, though I wonder if the sense of gaining something from the experience vs. thinking it a waste of time doesn’t parallel the distinction. To some extent this point overlaps Aaron’s note about setting up “success” so that those playing the game leave with a sense of gaining something worthwhile.

The games I’ve played that fit in the knowledge games category usually require an accompanying narrative experience in which the world where game play occurs is explained. This was why I made the initial point about narrative experience.

Whenever I’ve taught organizational communication courses I always use some variant of Demming’s Red Bead experiment to demonstrate the difference between hiearchical authority, systems dynamics, and processes in quality measurement. Even though most players “get” the point of the game through the play itself, understanding the significance of the experience to their own workplace always involves narration and storytelling.

An overview of Demming’s game is here,

http://www.redbead.com/docs/expressindia19111998.html

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By: Twitted by merigruber https://gamestorming.com/what-is-a-knowledge-game/#comment-110 Thu, 03 Dec 2009 15:49:01 +0000 https://gamestorming.com/?p=88#comment-110 […] This post was Twitted by merigruber […]

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By: Dave Gray https://gamestorming.com/what-is-a-knowledge-game/#comment-109 Thu, 03 Dec 2009 15:31:23 +0000 https://gamestorming.com/?p=88#comment-109 Hi Bob,

Forgot to include a link to the “Cash Flow” game for anoo is interested:
http://www.richdad.com/store/ProductDetail.aspx?id=1

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